![soulcalibur iv modding boob jiggle soulcalibur iv modding boob jiggle](http://www.weesk.com/wallpaper/jeux-video/soul-calibur/soul-calibur-iv-48-soul-calibur-jeux-video.jpg)
Game director Daishi Odashima, a very active twitter user, tweeted the pic below to give his followers an idea of the rule set. I've tried the animdynamics node, the rigidbody node + a physics asset seems to work best. The size of the breasts of female fighting characters is a popular topic, and even if the Dead or Alive series may be the most notorious when it comes to female anatomy, the Soul Calibur series isnt far behind. I am pretty new to Unreal Engine, so I've learned all of this through trial and error and with help from Chinese modder Sakura4. ago daddydise What happened to the jiggle physics Discussion The jiggle engine is trash. The tail doesn't drop or sag like it should, it sticks out and jiggles. Was hoping SFIV HD would still be available, but you cant DL the Required Files anymore on Android. Now just got to wait for Street Fighter IV-Champion Edition. I have my physics asset set up correctly with linear limits, angular limits, damping, and stiffness. Here are the data files for Soulcalibur, a recent android port. I need help here- How the hell do I keep this rigidbody/physics asset controlled jigglebone chain from acting like an elastic bungee cord? It needs to not stretch at all, and the bones only need to rotate. The physics in game are elastic when moving very quickly, and the tail is also sticking straight out parallel to the floor, otherwise it moves like it "should" with the exception of the elasticity. The physics in the mesh preview are elastic at first and spin all over the place, but settle down The physics in the Animation Blueprint are elastic at first and spin all over the place, but settle down The physics in the Physics Asset look good. I created an animation blueprint for my model This is as far as I've gotten in my struggles.
![soulcalibur iv modding boob jiggle soulcalibur iv modding boob jiggle](https://i.ytimg.com/vi/XdNkfMNSvm8/hqdefault.jpg)
If we can collectively figure this out, we can import entire armor sets without limitation, and importing armor from previous games would be VERY easy. 0:00 / 7:05 Sign in to confirm your age This video may be inappropriate for some users.
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I guess I feel the execution could've been better, but the design itself is good. The boob armour we got however is unshapely, and while I think her old breastplate suits her better, it would look odd under a jacket. Hey all, I've been really struggling for the past few months to figure out how to get jigglebones working in SCVI. I like the overall design, and boob armour as a concept is fine imo.